Dedicated Server Upload of 7 Days to Die Prefab
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stonerhatteniou1990.blogspot.com
Source: https://www.nexusmods.com/7daystodie/mods/350?tab=posts
47 comments
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Sticky
This gives an error when creating a custom map. Something about a negative setting must be positive. Tin can't apply in current state.
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Sticky
I put these into KingGen Generator with the settings that the file generated, and it spawns in on the map just the surface area it spawns in is an empty flat area, is there a male monarch gen setting you take plant to put into the text file, much like the nitrogen one?
Locked
Viscid
if you know a lot about creating Prefablist.txt for the nitrogen editorneeded a complete list of Ravenhearst seven.3 + vanilla POIS
unfortunately I don't know how to write this; (
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Glutinous
Just some feedback on the POIs from this pack -
1. Might want to requite some clues on how to arrange infinite and so the larger POIs can spawn in. Took me iv world gens before I was able to get annihilation other than Canuk'due south to show up.
2. A heads up on some details for the POIs would exist great. Got 3 libraries and 1 Canuk'due south Coffee to load for the MP server I run - lost 2 libraries (and killed a player team) to z's in the basement who decided to walk over things with disastrous results and the 3rd was lost when a player chopped out the spikes at the forepart door to gain entrance, which collapsed the whole building. No one would go into the Coffee shop as they figured information technology'southward simply a decease trap and they demolished the edifice. Not that I didn't express mirth (considering I laughed until I was crying), but they weren't likewise amused with me for including these in the new server. Only a heads up would have let me exist prepared a picayune. But I still would take laughed my ass off.
Would really like to take the larger POIs in the server, since if I can impale the teams off without me having to spawn hordes or practice much of anything - that's winning right there! :)
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Gluey
The larger POI's, namely Insane Asylum and IZEA, seem to have an issue with the vanilla RWG I assume due to its size. I used NitroGen to create RWG maps and loaded them without a problem.
Nosotros had the aforementioned thing happen to our Library, though I thought information technology was an upshot spawning in the wasteland. I will review the prefab and update the file here hopefully this week. At least information technology has provided some enjoyment in the meantime lol.
Thanks for the feedback!
Locked
Sticky
Library has been fixed upward (I think); I found an "indestructible layer of air" at the bottom, though I tried trimming the bounds of the POI or replacing/clearing whatever is there, at that place was a layer I couldn't remove. It looks clear at present afterwards updating the imposter file (the distant copy of the build you tin run into from far abroad), so I call up it somehow corrupted the bottom layer of the build with this shadow re-create.
TL;DR bottom got buggered up and it caused collapsing, should be stock-still now.
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Mucilaginous
When using Nitrogen and creating a custom list, what numbers do i demand to utilise for the ten,y,z of each of these?
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Viscid
_NAGG_CanucksCoffee,DOWNTOWN,0,-1,42,11,fifty,downtown
_NAGG_InsaneAsylum,NOZONE,0,-ix,130,48,77,alone;unique
_NAGG_IZEA_POI,COMMERCIAL,0,-6,129,26,164,citycenter;unique
_NAGG_Library_POI,DOWNTOWN,0,-8,38,26,19,citycenter;unique
_NAGG_Lighthouse,WATER,0,-8,46,48,46,lone;unique
I will add together these to the description! The "unique" tag can exist changed if you desire more of the, but I figured the bigger ones should be ane of a kind
Locked
Sticky
Working on loading in a custom POI, but trying to figure out the x, y, and z co-ordinates. How practice I find those in the POI files?
Likewise, got the Insane Asylum loaded on the concluding server - the gang LOVED it! Thank you so much!
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Gummy
Glad to hear they enjoyed the Aviary! Nosotros're slowly getting back into builds, we have a couple on the get correct now.
As for the x,y,z dimensions, you tin can get that past striking ESC while editing a prefab, it should display on-screen in the upper right.
Cernwn
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Sticky
Thanks very much for these. When yous take time, need Nitrogen entries like ones u posted above, only for the NAGG community POIs also, delight?
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Glutinous
Oh human being, I didn't see this distressing. I went over my settings several times, and I never go notifications from Nexus. I think I take this somewhere, I volition try and add it shortly.
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Sticky
Hello, i'g new.
I just put the file number iii into 7 Days To Die/Information/Prefabs.
what exercise I have to do?
cheers for reply
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Viscous
I use the dedicated server manager "7D2D RAT" - https://jffgaming.com/resources/7d2d-rat-2-0-alpha-64-bit.7/ . I have a screen shot of the error that says "ERR Prefab loading failed. Prefab '_NAGG_InsaneAsylum' does not exist!" and it list all the other custom POIs too; I take them in the C:\Program Files (x86)\Steam\steamapps\common\seven Days to Dice Dedicated Server\Mods directory which is the correct location for mods. Not sure what is going on, I need help please.
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Pasty
Well, that depends; are you lot using the prefab mod, or merely emptying out the contents of the prefab files into mods?
Your prefab files should exist in one of two locations:
- Either you have C:\Programme Files (x86)\Steam\steamapps\common\seven Days to Die Dedicated Server\Mods\NAGG_CustomPOIs\Prefabs <all prefab files>
- OR C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Defended Server\Information\Prefabs\ <all prefab files>
And pitiful nigh the slow respond, I did everything I could to endeavour to become notifications sent to me only I never go any emails when something comes in hither. If you need more than straight help, can hitting me up on discord Genosis#4459
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Gluey
so which file do i have to download and put into prefabs? cause i downloaded all 3 of them dont judge me i have never used mods earlier put all 3 of them in i created a map but there are still merely the one-time buildings like before
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Viscid
The main file is a mod that lets you but install information technology and generate a map.
To install, just identify the resulting download in your /vii Days to Die/Mods/ binder in your steamapps directory. Yous can become the exact path past correct clicking on a game in steam library, properties, then Local Files, then Browse Local Files.
For best results, attempt looking up NitroGen map generator, but that is another gear up of technical details to effigy out. With the default map generator, the larger builds exercise not place reliably and may exist skipped.
ogre51
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Sticky
I accept been using these in a SP game using the https://www.nexusmods.com/7daystodie/mods/720 and Compo Prefab Pak mod with no problem, generated 8K earth is great and all the included prefabs work well both on exploring and in placement. Thanks. Too dearest the blueberries at the IZEA. Double thanks as my character Sammi Jo is somewhat addicted to Yucca Smoothies.
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Pasty
Can you lot tell me what prefab to look for in the prefab binder to discover location? Thanks
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Viscous
You tin can confirm where are there by going to your Generated worlds binder beside your save files (C:\Users\<username>\AppData\Roaming\7DaysToDie\GeneratedWorlds) and searching for "NAGG" in the prefabs.xml file of whatever world you generated.